Money advice for League of Legends is full of methods that were excellent two updates ago and are now merely fine.

Short answer

Front-load the investment if you plan to keep playing; skip it entirely if you do not.

A purchase that increases your rate either pays for itself or it does not, and that maths is worth doing once. Selling to a vendor and selling to players are different economies with different risks. Version numbers matter more here than anywhere else in the discussion.

Where the money goes

The cap on a given activity matters more than its headline number. The best earner is usually whatever you will actually repeat without getting bored. Where something depends on your platform or region, that is called out rather than glossed over. A method that requires other players is not a reliable method.

Inflation is real in games with open markets, and older guides quote pre-inflation prices. There is no hidden trick here that the game is keeping from you. Setup cost only matters relative to how long you intend to keep playing.

What to buy first

A method that was patched still shows up in search results for years afterwards. Do the cheap check before the expensive one — that ordering alone saves most of the frustration. Time to first payout matters as much as the payout, especially for anything with a setup phase.

  • Group up where the multiplier is meaningful.
  • Calculate per hour, including setup and travel.
  • Region and platform change more than people expect, so confirm both.
  • Treat anything requiring other players as unreliable.
  • Work out the payback time before any upgrade purchase.
  • Write down what you changed, so you can undo exactly one thing if it goes sideways.

Methods that were nerfed

A method patched out often leaves a slower version behind that still works. Everything below is framed around the current state of League of Legends rather than a launch-week impression. The first purchase should be whatever removes the most friction, not whatever is strongest. Bonus events distort every comparison, and they are also when it makes most sense to grind.

League of Legends is not shy about hiding useful information two menus deep, so some of this is simply knowing where to look. Daily and weekly caps make a theoretical hourly rate meaningless past a point. Event weeks distort every comparison, and normal weeks are what you should plan around.

Events versus normal weeks

Nothing below assumes you have read anything else first. Idle income sounds appealing and is almost always the worst rate available. Anything advertised as unlimited has a rate limit somewhere.

Patch notes move numbers around constantly; the shape of the answer holds even when a specific value shifts. Storage and inventory limits quietly cap income in games that have them. In-game conversion rates are set to lose you value in one direction.

What it earns per hour

A specific answer beats a comprehensive one when you are in the middle of something. Payout figures quoted without a time attached are marketing rather than information. Group multipliers change the ranking of methods completely, which is why lists disagree.

Where people go wrong

  • Rushing the last step, which is usually the one with the actual requirement in it.
  • Skipping the prerequisite because it looked optional in someone else's summary.
  • Giving up after one attempt that failed for an unrelated reason.
  • Downloading a helper tool for something the game already does in its own menu.

League FAQ

What is the fastest way to make money in League of Legends?

The dull repeatable one, almost always. Fast methods usually mean high variance rather than a high average.

Where should I check if this changes?

The in-game version of the information first, then the official patch notes. Community pages update after both.

Is the investment worth it?

If you will play more than a few dozen hours, comfortably. If not, skip it and do the free activities.

Do I need other players?

For some activities the multiplier is large enough to matter. For the rest, solo is fine and less coordination.

When in doubt, do the cheap check first.